AI Insights · Timothy · January 2025
Top Down Games in Guatemala: Q4 2024 Performance Insights
Explore the performance of top down games on a unified platform in Guatemala during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the performance of top down games on a unified platform in Guatemala showcased interesting trends, with data sourced from Sensor Tower.
Brawl Stars from Supercell experienced fluctuations in weekly revenue, starting at approximately $22K and peaking at $26K in early November. Weekly downloads began at around 14K, dipped mid-quarter, and then rose to finish at about 9K. The game maintained a robust user base, with active users increasing from 220K to a peak of 274K by the end of December.
Clash Royale, also by Supercell, saw weekly revenue ranging from $5.2K to $12.5K. Downloads were relatively stable, fluctuating between 5K and 8K, while active users showed a decrease from 293K to 283K over the quarter.
Pokémon TCG Pocket by The Pokémon Company had a notable rise in revenue, starting from negligible amounts and reaching $9.7K by mid-December. Downloads spiked dramatically at the end of October with 49K and then leveled off, while active users increased steadily from 18 to over 87K.
Saint Seiya: Legend of Justice from HOOLAI GAME LIMITED had consistent weekly revenue, peaking at $4.6K. Active users were minimal, maintaining a steady count of around 15 to 22 throughout the quarter.
League of Legends: Wild Rift by Riot Games showed a stable weekly revenue trend, with figures ranging from $1.4K to $4.3K. Downloads were modest, peaking at 1.1K in November, while active users increased from 4.4K to 5.8K.
For a more in-depth analysis, additional insights and data are available through Sensor Tower.